Twenty student teams used video-game and software technology to solve the world’s greatest problems at the Microsoft’s U.S. Imagine Cup finals Monday.
Two teams of college students were selected to represent the United States in Warsaw at the Worldwide Finals in July. In software-design, a project called “Mobilife” won. It uses Windows Mobile platform and computer-assisted intravital microscopy to help diagnose vascular diseases in children of developing countries. In game-design, a quest game called “Sixth” has a child in a developing country move through obstacles to meet a need like finding clean water. The game’s name refers to the one-sixth of the population in developing countries that live in slums.
Director James Cameron attended the awards ceremony and stated, “It’s technology that got us into this mess [climate change] and it’s technology that’s going to get us out.”
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The Chronicle of Higher Education
April 26, 2010
Imagine Cup Finalists Make Video Games and Software to Solve World’s Woes
By Mary Helen Miller
Washington—At the finals for Microsoft’s U.S. Imagine Cup competition, which took place here today, 20 student teams displayed video-game and software projects that attempt to solve the world’s greatest problems with technology. James Cameron, the Academy Award winner who most recently directed Avatar, spoke at the awards ceremony.
Some projects had a very practical use, such as software that would make medical data more available to researchers around the world. Other projects, however, were designed more for entertainment, such as a video game that lets players fight disease in the human body using tiny robots. Of the teams, which were mostly made up of college students, two were selected to represent the United States in Warsaw at the Worldwide Finals in July.
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